![]() Of course, with a whole lot of PvP comes even more points to attribute towards your overall level. But 838? Now that's just an incredibly unnecessary method of extracting a few hundred additional hours of grinding out of our system. And you can bet you'll be able to compete the bulk of the game between levels 70 and 100, with the DLC even being beatable at around 150 maximum. But other than that, Dark Souls 2 and its triple-digit level cap really aren't all that great. A game that, like Bloodborne, has no major value behind its almighty level cap of 838, other than a whole lot of bragging rights and what have you. Oh look - it's another FromSoftware game. So, it really is just a number on a page after all. And even with such an absurdly high level under their belts, some players even said that the game as a whole still poses as a major threat, and in no way makes the gameplay any less challenging. But as research has shown, the cap that the small percentage of people have reached is 544. ![]() Of course, with Bloodborne, your level tends to grind to a halt once all your stats have reached 99. That is, if you can even tipple over to that point in the leveling system. ![]() And while the first few dozen levels can be breezed through with only a few major obstacles to hold you back - its additional few hundred levels really aren't so kind. It's more of a requirement, just to be able to tackle the unforgiving spools of enemies that posses the powers to slaughter you with the flick of a wrist. With a game like Bloodborne, along with anything else that FromSoftware unleash into the wild - leveling isn't something you necassarily enjoy chipping away at. But with that being said - here are five absurdly high level caps that just sort of take the cake. ![]() And although it's not essential by any means, it is a fun way to keep the hours ticking over post-credits. But then, as a way to flesh out the experience and add a little meat to the bones, some games push for you to play a little more. Of course, anybody who's ever touched an RPG will know that, in order to beat the game, the maximum level doesn't even need to be within spitting distance, and that it can usually be conquered without a great deal of extra grinding. Level 50 spiraled into 60, 60 into 120 - and 120 into unfathomable numbers, effectively creating a never-ending grind with unachievable statistics. And what once looked like a relatively simple pathway with a fixed level, now only looks like an endless corridor without boundaries. Levelling has been an enormous part of gaming for decades now, and developers are only continuing to push the boat out by increasing level caps and skill trees with each new addition to the catalogue that employs the structure. ![]()
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